Dirt 5 review
Our Verdict
Dirt 5 is the perfect racing game to launch the new generation of consoles: a thrilling arcade off-road racer that doesn't skimp on visual flair.
For
- Varied runway design and issue types
- Gorgeous graphics
- Fun driving physics
- Immersive dynamic weather condition
- Artistic multiplayer modes
Confronting
- Career mode isn't anything special
- No individual lobbies at launch
- No cross-play multiplayer
Tom's Guide Verdict
Clay 5 is the perfect racing game to launch the new generation of consoles: a thrilling arcade off-road racer that doesn't skimp on visual flair.
Pros
- +
Varied track design and event types
- +
Gorgeous graphics
- +
Fun driving physics
- +
Immersive dynamic weather
- +
Artistic multiplayer modes
Cons
- -
Career mode isn't anything special
- -
No individual lobbies at launch
- -
No cantankerous-play multiplayer
Dirt 5 Fast Facts
Release date: November 6, 2020
Platforms: Xbox One, Xbox Series Ten, PS4, PS5, PC (Steam), Stadia
Reviewed on: PC
Developer: Codemasters Cheshire
Publisher: Codemasters
Dirt 5 is exactly the kind of racing game the globe needs right now. Information technology's besides dissimilar any entry in the franchise before it.
If you know sim racing, yous probable know Clay Rally 2.0 — the only game in which those trite cross-genre Dark Souls comparisons really apply. Dirt Rally 2.0 is thrilling and vicious. It can be tremendously satisfying, only I'd never call it fun. Dirt 5, on the other manus, is extremely fun.
Make no mistake: This is a full-on arcade rally racer, comprising multiple disciplines of off-road racing, from classic rally cars to modern raid trucks, and even that absurd Jeep Wrangler thing with the slatted tires that they race in Scandinavia. The presentation and general color palette of the surround is assuming and colorful; vehicle liveries are brash and leave no ambivalence as to the sponsor yous're parading around the circuit. The vistas are scenic, and the music reverberates from track-side PA systems to lend some weight to that festival atmosphere.
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The end issue is perhaps the most focused Dirt experience this side of the Rally entries, but a very, very different ane. Clay five shares more in mutual with the PS3 classic Motorstorm than anything Codemasters has developed previously. That may put off longtime fans who remain attached to the Colin McRae-endorsed aureate era of this brand, but I believe it's just the fresh offset this series badly needed.
Clay 5 review: Career and gameplay
On the surface, at that place's null unique nigh Dirt 5's single-player campaign. Much has been said nigh the inclusion of vocalization actors Troy Baker and Nolan North, every bit well equally the personalities of Donut Media, and how they gene into the story, but ultimately, that all amounts to window dressing.
Dirt v pretty much just throws yous into an events tree, and you lot progress through it at your volition. In that location's the occasional "Main Event" that'south said to be a bigger bargain than the rest, and a weak sponsorship dynamic to career progression. For the most part though, there's very picayune to do when you're not in the car.
All the same, Dirt five throws a far more than varied gamut of events at yous than e'er before. While there are point-to-indicate stages on offering here, there'south no conventional rally. The majority of events, aside from the occasional Gymkhana excursion, take place alongside other competitors. At that place are no step notes or service expanse stops; bicycle-to-bicycle racing is the focus.
That encompasses everything from conventional rally cars to trucks, buggies and other vehicles designed for the most intense off-road racing imaginable. This is perhaps best expressed in the game's Stampede races and Path Finder time trials — races on routes that are extremely treacherous, with very rough and rocky terrain and absurd acme changes. Hither'south where those Motorstorm cues — a title this very team worked on when it belonged to Sony many years ago — truly surface.
If none of that sounded hardcore plenty, you've also got a dynamic weather system to fence with this time around, which transforms races from commencement to end. Nearly every campaign event in Clay 5 ends in a completely different place from where it starts. An idyllic dusk might give way to an unexpected torrential downpour as nighttime falls; a blizzard might clear up, revealing the asphalt underneath the snow every bit the sun emerges and bakes the footing. Before Dirt 5, the folks at Codemasters Cheshire also gave united states Onrush and Driveclub — two games with benchmark weather condition effects for the genre. Dirt v does well to continue that legacy.
These conditions also take an result on vehicle handling, meaning that when the snow begins to autumn, changing direction and maintaining traction through the corners becomes more difficult. You'll want to follow the ruts and treads of the competitors ahead of you, as they tap into the deepest layer of the road surface for optimal grip.
All of this adds some variability to the handling model, which is quite forgiving, all told. Don't look the depth and nuance of the Dirt Rally games hither; cars in Clay five are by and large far easier to control, and yous're fighting with the class and other competitors far more than you lot're struggling to wrangle your machine. A little bit more weightiness and road feel might have been nice, but this is notwithstanding a very fun drive. It's engaging enough for players of all stripes, without beingness so demanding that information technology's off-putting to more casual players.
Within individual events, you're besides tasked with completing objectives — say, trading pigment with iii cars, or staying in the lead for a sure altitude. This has quickly go a hallmark of Codemasters' less serious racers, having also appeared in Project CARS 3 earlier this yr. (The roots of this design can be traced, once more, back to Driveclub.)
I discover in-race objectives fun, every bit they give you some other consideration within events likewise simply winning. This means yous need to strategize a bit throughout the form of a race, and that generally keeps you on your toes. However, the objectives themselves can be a bit ludicrous, similar making contact with other cars while airborne. Any given track might merely contain one jump per lap, so this can quickly become a point of frustration for players intent on 100-percenting each private contest.
Clay v review: Performance and graphics
In a word, Dirt five looks astounding. I tested information technology on my PC, which employs an Nvidia GTX 1070 GPU and Ryzen 7 2700X CPU, and the game generally looks very skilful, and runs between fifty and 65 frames per second at 1440p on medium-to-high settings.
There is a bit of stuttering, particularly early in races where the entire pack of cars is in front of yous, kicking up mud and filling the screen with all sorts of carnage, merely things definitely smooth out one time you make your way to the forepart. It'southward not the friendliest game toward less-powerful rigs, although information technology is a cross-generational championship then that isn't terribly surprising.
The mystifying track blueprint definitely helps Dirt v's advent, though. There are sprawling, dusty hillsides lush with vegetation, claustrophobic quarries strewn with deep, gray puddles, and an impossibly-bluish Hudson River blanketed in ice, with the shores of Manhattan visible in the distance. The environments themselves are incredibly varied, able to be played in any season or weather condition condition, and the jaw-dropping vistas cartel yous to go on your eyes on the road. The tracks are that inventive and cute, and really aid couch the Dirt festival as a traveling farthermost motorsports circus touring the wonders of the globe.
Clay 5 review: Multiplayer and Playgrounds
The career and racing is simply part of the Dirt 5 feel, though. In that location'due south also Playgrounds and a suite of political party modes that should delight anyone with addicted memories of thrashing about the Battersea chemical compound playing tag in Dirt 3.
It'due south a comparison that's been fabricated loads of times already, just it's an apt i: Recall of Playgrounds like Halo's Forge way, just for racing games. Yous essentially take a free space to create a stadium-like form that can be used for traditional racing, or to brand something more than akin to an obstacle grade.
Considering that Clay 5 isn't available to the public at the time of writing, we don't have a great sense of what the about talented members of the community will whip up. That said, Playgrounds appears to give you a lot of elbowroom to make things truly cool, thank you to an intuitive snapping system and loads of different track types and objects you lot can fill the surroundings with. Typically, track editors have a difficult and often stringent cap on the geometry they'll let you to driblet in a given infinite, but the memory available in Dirt 5 feels luxurious. We'll run across what happens when the community tests those limits.
You might non exist the blazon of gamer willing to lavish those creative juices on making something of your own. Thankfully, at that place are those aforementioned party modes on offer too — Vampire, Male monarch and Transporter — that offer fun ways to chill and laugh between races.
Vampire is basically infection-way tag, King is sort of similar a game of keepaway and Transporter is like Rex, but with drop off points for scoring, which evokes a similar game blazon in Forza Horizon 4.
The one trouble for now is that Dirt v isn't launching with individual lobbies, which personally kills the fun for me. They will be available down the line, merely there's no word as to when. My favorite games of tag and bumming Battersea runs in Dirt 3 happened in private lobbies with my friends, who tend to be more willing to play in proficient faith than your garden-variety online trolls.
Besides disappointing is that online multiplayer is cross-gen, but non truly cross-platform. Players on PS4 and PS5 can play together, merely not players on PC and PS5, for example, or Xbox Ane and PS4.
Dirt five review: Verdict
There's been a existent dearth of big-budget arcade racers over the past several years, that deliver fun while still pushing technical boundaries. In that sense, Clay 5 is exactly the game the genre has needed, arriving at the perfect time to coincide with the PS5 and Xbox Series X.
From a single-thespian perspective, Clay v is not as sprawling or unpredictable as it leads you to believe, and the multiplayer experience actually could apply private lobbies and true cross-play functionality. But these are gripes that don't take away from the experience when the rubber hits the gravel, which is admittedly delicious. Dirt 5 is a candy-coated arcade rally tour de force. Information technology knows a practiced time, only doesn't feel watered-downwards or simplistic for how accessible and immediately enjoyable it is.
The game also represents the missing piece of the Dirt puzzle. Betwixt Dirt Rally two.0 holding down the hardcore sim side of things and Clay 5 covering the complete reverse cease of the spectrum, Codies has finally settled on a winning, two-pronged approach toward off-route racing that shouldn't leave anyone feeling left out.
Source: https://www.tomsguide.com/reviews/dirt-5
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